// Distribution
At long last, you have finished your game. That last bug is finally squashed, the graphics look great and the gameplay is actually fun. Give yourself a pat on the back, you have earned it. Now, its time to share your games to the world and finally see the rewards of your hard labor. You need to be careful with how you distribute your games. As discussed in the game engines entry, some engines will not allow you to sell or publish your games. I HIGHLY recommend looking up your engines distribution license before you publish as it can save you a lot of trouble. Also, credit the people who worked on your game. It could help boost your popularity as a solo dev to give yourself credit for your work, but you need to make sure that everything that was not your own work is credited. Hired an artist? Credited. Used a sound from a free library? Credited. Your buddy Jimmy made the secret bucket that only 1% of players will find? Credited. Its safer to credit everybody involved unless clarifi...